What Is Toril?
Discover Toril, the vast world of the Forgotten Realms, and the distant continents, ancient civilizations, and mysteries beyond Faerûn.

Welcome to the Forgotten Realms · Reading 2 of 8
When people talk about the Forgotten Realms, they are usually talking about Faerûn.
But Faerûn isn’t the world.
It’s only one part of it.
The world itself is called Toril.1
And it is much larger than the stories most adventurers know.
A World Beyond Faerûn
Toril is a vast world with many different lands, peoples, civilizations, and histories.1
Faerûn is its great central continent and the setting for many of the stories associated with the Forgotten Realms.2 Waterdeep, Baldur’s Gate, Neverwinter, Icewind Dale, Chult, Thay, and countless other familiar places can all be found there.
But travel far enough and the world begins to change.
Far to the east, beyond the Hordelands, lie the lands of Kara-Tur, home to realms including Shou Lung, Kozakura, and Wa. To many people in Faerûn, Kara-Tur seems so distant that stories about it can sound like tales from another world.3
Far to the south lies Zakhara, known as the Land of Fate, a distant region associated with vast deserts, magnificent cities, seafaring trade, genies, and magical traditions unfamiliar to many Faerûnians.4
And beyond the Trackless Sea to the west lie still more distant lands, including the continent known as Maztica.5
Faerûn may dominate many of the stories we know.
But Toril has never been limited to Faerûn.
An Ancient World
Toril is also very old.
Civilizations have risen, expanded, fought wars, discovered extraordinary forms of magic, and disappeared long before the kingdoms familiar to modern adventurers existed.
Their remains are everywhere.
Ruined fortresses lie beneath forests.
Forgotten cities disappear beneath deserts.
Ancient roads lead toward kingdoms that no longer exist.
And sometimes a modern settlement stands directly above the remains of something far older.
This gives Toril one of its defining characteristics:
history is part of the landscape.6
The past isn’t safely contained in books.
It can be buried beneath your feet.
One World in a Much Larger Reality
Toril doesn’t exist alone.
The cosmology of Dungeons & Dragons extends beyond a single world to other worlds and planes of existence. The Material Plane contains many worlds, while other planes represent fundamentally different realms of existence.7
Magic can sometimes bridge those distances.
Portals can connect places separated by enormous distances or even lead beyond the world itself. Powerful magic and extraordinary circumstances can carry travelers into realities very different from the lands they know.7
For most inhabitants of Toril, however, these cosmic possibilities are distant concerns.
Their lives are shaped by their village, city, kingdom, gods, neighbors, and whatever dangers happen to live beyond the nearest road.
The universe may be enormous.
But adventures usually begin somewhere much smaller.
Where Our Journey Begins
And that brings us back to one particular continent.
A place where ancient empires once commanded extraordinary magic.
Where gods have influenced mortal history.
Where enormous cities stand beside dangerous wilderness.
Where forgotten ruins wait beneath mountains, forests, deserts, and streets.
And where countless adventurers have begun their stories.
Faerûn.
Sources & Further Reading
- ↩a↩b
Wizards of the Coast, Sword Coast Adventurer's Guide (Renton, WA: Wizards of the Coast, 2015), chap. 1, “Welcome to the Realms,” especially “Toril and Its Lands.” The chapter describes Toril as the larger world and Faerûn as its central continent.
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Wizards of the Coast, Sword Coast Adventurer's Guide, chap. 1, “Welcome to the Realms,” “Toril and Its Lands: Faerûn”; Wizards of the Coast, Forgotten Realms: Heroes of Faerûn (Renton, WA: Wizards of the Coast, 2025), introduction, “Welcome to Faerûn,” and chap. 2, “A Guide to the Realms.”
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Wizards of the Coast, Sword Coast Adventurer's Guide, chap. 1, “Toril and Its Lands: Kara-Tur.” The section places Kara-Tur far east of Faerûn beyond the Hordelands and identifies Shou Lung, Kozakura, and Wa among its realms.
- ↩
Wizards of the Coast, Sword Coast Adventurer's Guide, chap. 1, “Toril and Its Lands: Zakhara.” The section identifies Zakhara as the Lands of Fate, situated far south of Faerûn, and discusses its deserts, cities, genies, trade, and magical traditions.
- ↩
Wizards of the Coast, Sword Coast Adventurer’s Guide, chap. 1, “Toril and Its Lands: Beyond the Trackless Sea”; Douglas Niles, Maztica Campaign Set (Lake Geneva, WI: TSR, 1991). The latter is an older official Forgotten Realms source specifically detailing Maztica.
- ↩
Wizards of the Coast, Sword Coast Adventurer's Guide, chap. 1, “A Brief History”; Wizards of the Coast, Forgotten Realms: Heroes of Faerûn, chap. 2, “A Guide to the Realms.”
- ↩a↩b
Wizards of the Coast, D&D Free Rules (2024), “The Planes of Existence”; Wizards of the Coast, Dungeon Master’s Guide (Renton, WA: Wizards of the Coast, 2024), sections covering the multiverse, planes, and planar travel.
Bibliography
- Wizards of the Coast. Sword Coast Adventurer's Guide. Renton, WA: Wizards of the Coast, 2015. Especially chap. 1, “Welcome to the Realms,” including “Toril and Its Lands” and “A Brief History.”
- Wizards of the Coast. Forgotten Realms: Heroes of Faerûn. Renton, WA: Wizards of the Coast, 2025.
- Wizards of the Coast. D&D Free Rules (2024). Renton, WA: Wizards of the Coast, 2024.
- Wizards of the Coast. Dungeon Master's Guide (2024). Renton, WA: Wizards of the Coast, 2024.
- Niles, Douglas. Maztica Campaign Set. Lake Geneva, WI: TSR, 1991.


